Hi, I'm Harry.
I’m a 3D Generalist with 8 years of industry experience, specialising in Unreal Engine and the creation of cinematic experiences for both real-time and pre-rendered pipelines.
My work spans games, television, and automotive projects, where I’ve contributed to cinematics, environment/asset creation, and on-set support for pre and postvisualisation.
I’m comfortable operating across the full production pipeline, from early layout and technical setup through to lighting, optimisation, and final presentation.
As a multidisciplinary artist, my background also includes UI design, 2D artwork, illustration, and creative design. This broader foundation helps inform my approach to visual
storytelling, composition, and clarity across interactive and cinematic work.
Working as a generalist allows me to move fluidly between environment creation, cinematic layout, lighting, and technical problem solving within Unreal Engine, always with a
focus on delivering clear, compelling visuals that support the story or product being presented.