about

I’m a 3D Generalist specialising in Unreal Engine - creating cinematic experiences for both real-time and pre-rendered pipelines.

I’m a multidisciplinary artist with experience working across game and television productions, cinematics, asset creation and on-set support in both pre/post-vis. While my core focus is 3D and Unreal Engine, my broader creative background includes UI design, 2D artwork, illustration, and creative design.

My background as a generalist allows me to move comfortably between environment creation, cinematic layout, lighting, and technical setup, while keeping a strong focus on storytelling and visual clarity.

cinematic work

My 3D work focuses on cinematics, pre/post-vis, and virtual production using Unreal Engine. I’ve worked across game and television projects creating cinematic sequences, shot layouts, environments, and on-set support to help teams explore and refine visual storytelling and vfx before production.

Everwild (ue4)

Everwild (vray)

Outriders

Sea Of Thieves

F125

other work

Alongside my 3D work, I also create UI design, 2D artwork, illustration, and digital design. This side of my work focuses on visual communication, layout, and user experience across interfaces, web design, and creative projects. It complements my real-time work by bringing a strong design sensibility to both tools and visuals.

Arctic scene (ue)

Lockerbie

GGVA

iOS Virtual Camera

P31 Configurator

Novairo rebrand

UKRI Illustration