Unreal Alley
2022
Following a commercial project that required substantial landscape texturing i wanted to spend some time applying those skills
to a personal project - this was the "first" time since starting in the industry that id had time to sit down and do some RND.
The environment was fully modelled and textured by me using 3ds Max and Substance, with a number of Megascans assets
incorporated to help dress the scene and add additional detail. The project served as a test bed for material work and the focus
was mostly on the ground at the centre of the scene.
Tools used: Unreal Engine 5 / 3ds max / Substance / Photoshop
My role: Asset creation / Lighting

