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Unreal Alley

2022

Following a commercial project that required substantial landscape texturing i wanted to spend some time applying those skills to a personal project - this was the "first" time since starting in the industry that id had time to sit down and do some RND.

The environment was fully modelled and textured by me using 3ds Max and Substance, with a number of Megascans assets incorporated to help dress the scene and add additional detail. The project served as a test bed for material work and the focus was mostly on the ground at the centre of the scene.

Tools used: Unreal Engine 5 / 3ds max / Substance / Photoshop

My role: Asset creation / Lighting

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