F1 2025
2024/25
The third cinematic instalment of Breaking Point, featuring over 90 minutes of pre-rendered cinematic cutscenes for F1 25. This was
a large-scale production involving full-body and facial motion capture, as well as on-set virtual workflows to capture performances and camera movement.
My role focused on in-engine rendering and cinematic scene development. I was responsible for character and environment look development, managing Alembic imports
and simulation caches, and troubleshooting technical issues related to complex animation and scene data.
I oversaw shots from previs through to final frames, modifying assets where needed and collaborating closely with leads to maintain visual consistency, technical
stability, and rendering performance across multiple sequences. I also handled scene lighting and post-processing, ensuring each shot met a high cinematic standard while remaining optimized for the engine & farm rendering.
Tools used: Unreal Engine 5 / Maya / 3ds Max / Photoshop / houdini
My role: Unreal Setup / Previs / Asset work / Lighting /Scene & look dev / optimising rendering for deadline render farm / Final frame rendering


